Thank you to our 2016 Show Sponsors

Star Wars Days on Facebook

Lost In Time Toys Store Sponsor Banner
Eventbrite - 2016 Star Wars Days Event

Game Design
Saturday, 1pm- 5pm

20 Openings total, $20 Each



The Boy Scouts of America’s merit badge program is designed to introduce scouts to potential career or hobby interests, as well as give boys experience in interacting with adults (in this case, merit badge counselors) and earning recognition for accomplishments.


Materials to bring:

   * Notepad

   * Pencils

   * Game Design Merit BadgeWorksheetwith prerequisites filled out

​   * Game Design Merit Badge book

   * Blue Card signed by Scoutmaster


Homework Assignments to be done before Workshop.

For all of these, make sure to write or type it out and bring it with you to the workshop so you don’t forget what you want to discuss (You don’t have to turn this in, just discussing during the workshop is enough):

1. Analyze four games you have played, each from a different medium (one board game, one card game, one sport, and one video game). Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games (A Venn diagram would be best).
2. Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.
3. Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.
  * Thematic game elements: story, setting, characters
  * Gameplay elements: play sequence, level design, interface design
  * Game analysis: difficulty, balance, depth, pace, replay value, age 
appropriateness
  * Related terms: single-player vs. multiplayer, cooperative vs. competitive, turn-based

                            vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic    
4. Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and
why protection is necessary. Define and give an example of a licensed property.

5. Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook. (MAKE SURE TO BRING THIS TO CLASS)

     1. Write a vision statement for your game. Identify the medium, player format,

         objectives, and theme of the game. If suitable, describe the setting, story, and

         characters.
     2. Describe the play value.
     3. Make a preliminary list of the rules of the game. Define the resources.
     4. Draw the game elements.
You MUST have your merit badge counselor's approval of your concept before the day of the workshop.

IMPORTANT: We will be prototyping the game in class, and so keep in mind the resources you’ll need (ball, stick, etc). It’s highly recommended that you bring any resources you need for this to play it, so please try not to come up “expensive” ideas that would require a lot of resources (Example of an expensive game: Baseball requires several gloves, a couple of helmets, a bat, a ball, etc.). (Example of an inexpensive game: Go-Fish requires a deck of cards). Remember, a game does not have to be expensive or complex to be good.

6. c: Research ahead of time and be prepared to discuss.

Workshop:
1. We’ll be discussing your homework assignments
2. Card Game Change
Pick a card game where the players can change the rules or objectives. Briefly summarize the standard rules and objectives and play through the game normally.
Propose changes to several rules or objectives. Predict how each change will affect gameplay.
Play the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes. 
Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.

After we discuss the homework, you’ll be split into teams each with a deck of cards and given a few minutes to write down your changes. Then each group will try out their changes. Decks will be provided for this section

3. Do the following:

Prototype your approved game idea. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment.
Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions. Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record whether or not your change had the expected effect.
Repeat step 2 two more times

Blind test your game. This can either be done outside of class and we follow up so your counselor can sign off, or if you feel confident about your game, we can let the attendees at the show try it out and you complete this final requirement right there:

Write an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives. (Include this in your Game Design Notebook)
Share your prototype with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.
Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.

You are free to email your counselor before the workshop with any questions and you must email to get your game idea approved. Oscar Quinteros: oquinter@gmu.edu